3D Tracking and Nuke Compositing

3D Tracking and Nuke Compositing

1h 19mAdvanced2017-06-12

Authors

Brian Morse

Brian Morse

Writer, Director, Producer, VFX Artist

Course details

Whether you're working with a team or on your own, understanding how to efficiently use 3D tracking information in compositing can help you speed up your workflow. In this course, learn how to use 3D tracking data to add 3D objects to a 2D shot in Nuke. Brian Morse shows how to export your cameras to Maya and Nuke from SynthEyes, and explains how to set up your 3D scene once and use it for all of your shots. He also demonstrates how to render your final project so that all of the composites work fluidly.

Learning objectives
Exporting cameras to Maya and Nuke
Importing models
Setting up scenes for compositing
Setting your color space
Using 3D in Nuke to add a change
Connecting all of your shots
Rendering final composites

Skills covered

SynthEyesSplice3D TrackingNukeThe FoundryCompositingVisual EffectsMotion Graphics and VFX

Concepts

Introduction

  • Welcome
  • Using the exercise files

Exporting Your Cameras to Nuke and Maya

  • Exporting from SynthEyes

Working in Maya

  • Importing cameras from SynthEyes
  • Importing models
  • Adding materials to your models
  • Lighting the scene
  • Adding reflections
  • Checking accuracy of cameras
  • Setting up your renders

Compositing in Nuke

  • Importing scripts from SynthEyes
  • Breaking out your render passes
  • Compositing your shot
  • Making a toolset
  • Setting up camera 3
  • Setting up camera 4
  • Checking for consistency

Using 3D in Nuke to Add a Change

  • Setting up your 3D scene
  • Adding your walls
  • Adding your light
  • Connecting all of your shots
  • Final composite

Conclusion

  • Next steps
40,000 Toman