2D Animation: Character & Attitude Walk Cycles

2D Animation: Character & Attitude Walk Cycles

57mIntermediate2016-04-07

Authors

Dermot O' Connor

Dermot O' Connor

Animator for Disney and Don Bluth

Course details

Once you've completed a basic walk cycle, it's time to add character. Animator Dermot O' Connor shows how to take a basic walk and go beyond, building in personality, exaggeration, and attitude. Learn how to animate bipedal motion, stomps, sneaks, and goofy walks, and turn walks into full-on runs. Dermot also shows how to avoid common pitfalls such as jagged arcs. These techniques are 2D animation classics, and must-have skills for any animator, regardless of software.

Learning objectives
Animating male and female walks
Changing weight and body type
Breaking joints for flexibility
Creating an attitude contact pose
Animating a jog or run in 10, 8, or 6 frames

Skills covered

2D AnimationAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files

1. Body Types

  • 04 - Male and female walks
  • 05 - Changing weight

2. Attitude Walks

  • 06 - Breaking joints
  • 07 - Varying the passing pose for flexibility
  • 08 - Creating the attitude contact pose
  • 09 - Animating a stomp
  • 10 - Animating a sneak
  • 11 - Animating a goofy walk
  • 12 - Animating in depth

3. Walks to Runs

  • 13 - Animating a jog cycle on tens
  • 14 - Animating a run cycle on eights
  • 15 - Animating a very fast run on sixes

Conclusion

  • 16 - Next steps
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